Media Player + MDP Content Delivery System

Built a unified media-player and content-delivery ecosystem that made AtmosFX playback setup, authorization, and content management significantly easier for customers.

  • RoleSenior UX Designer
  • Timeline2016-2018
  • ScopeMedia Player UX / Content Delivery / Platform IA
  • Media Player UX
  • Content Delivery
  • Platform IA
  • Prototype
  • Final UI
AtmosFX Media Player interface

Brief

Brief

Playback setup and content-delivery management were fragmented across devices and flows.

Role
Senior UX Designer
Constraint
Needed to support first-time setup, account authorization, and library control without adding friction.
Outcome
Delivered a shippable UX system across media-player setup, MDP workflows, and final playback UI.

At a glance

Quick view

Scroll the device for role, team, tools, platform, and project scope.

my role

Senior UX Designer

client

AtmosFX

team

  • Cross-functional UX
  • product
  • and engineering collaboration

tools used

  • Photoshop
  • Visio
  • Office
  • Animate
  • Axure

platform

Cross-platform product experience

Flows

Flows

Each lane isolates the clearest evidence so reviewers can scan the work in order.

01

Context · Background and constraints

Archive snapshot

1 frame

Open set
02

Research · Inputs, audits, discovery

Media Player Research

3 shown · +4 more

Open set
03

Exploration · Options and solution paths

MDP Exploration

3 shown · +37 more

Open set
04

Design · Finalized UI and specs

Media Player Final UI

3 shown · +67 more

Open set

Tools

Tools used on project

The working set used to research, prototype, align, and ship this case.

  • Photoshop
  • Visio
  • Office
  • Animate
  • Axure

Story

Story

Hypothesis

If AtmosFX playback and content-delivery touchpoints were designed as one coherent system, customers would complete setup faster and trust the platform sooner.

Insights

Research exposed friction in onboarding, authorization, and remote management. Users needed a clear sequence from first power-on through content playback.

Story

Decision points

  1. Direction Chosen path and rationale

    The solution aligned IA, setup choreography, and device-state feedback across TV player and MDP surfaces.

  2. Validation Testing and refinement

    Prototype validation focused on setup time, account-link completion, and confidence in media-control states.

  3. Engineering Handoff, specs, implementation

    Deliverables included exploration, research synthesis, MDP architecture, and final UI artifacts ready for implementation.

Story

What changed

  1. artifact frames 121
  2. archive phases 4
  3. grouped sets 4
  • Unified onboarding and authorization into one coherent setup path.
  • Reduced ambiguity between player state, account state, and content state.
  • Created implementation-ready artifacts spanning exploration through final UI.

Highlights

Highlights

A quick scan of the moments that best explain the problem, the pivot, and the payoff.

Archive

Archive

Context

Archive snapshot

02Research

Media Player Research

8 assets manifest

03Exploration

MDP Exploration

41 assets manifest

04Design

Media Player Final UI

71 assets manifest

See it in Action

A quick walkthrough of the decision path, interface behavior, and delivery proof behind AtmosFX Media Player + MDP Content Delivery System.

Captions and speed controls remain available in-player for fast recruiter review.

Artifacts

Artifacts

Recruiter-ready briefs, findings, specs, and readouts that show how decisions translated into shipped outcomes.

Worked with the following clients